12/1/2023 0 Comments Military simulation jobs![]() Our military users tell us it’s a joy to work with software that works.” “Professional software doesn’t come close and it’s often as buggy as hell. “The other benefit is because we have so many players playing they’ve got literally hundreds of thousands of testers making sure this product works,” says JD McNeil. “Our military users tell us it’s a joy to work with software that works.” While analysts use the platform to obtain numbers to inform operations, they report their findings up the chain of command and find that to get funding they have to show off what it can do to the most senior ranks. The team initially expected Command PE users to focus more on the numbers than the visuals, but discovered that it was at least as important that the graphics were really strong. There are hundreds of simulators that are first-person pilot or vehicle simulators, but practically nothing that does the operational scale that we deal with so that’s where we’re finding a massive opportunity.” It’s not as sexy as the games you see in the charts, but we found a huge gap in the professional simulation market. “Command is not a flight simulator it’s about controlling individual units on the operational scale and managing squadrons and logistics. “Our commercial users vastly outnumber the professional users, but many of them are ex-military and are interested in playing at a high level,” says Iain McNeil. While Command’s leisure gamer audience vastly outnumbers military users, there is an unusual crossover that has helped enhance subsequent releases of both versions of Command. “Let’s say you’re training someone to operate radar they use a very detailed radar model but they have nothing that gives them the background picture to pick their target out of, so they’re using Command to provide the targets for the radar to detect.” Managing logistics on an operational scale: a gap in the simulation market “Some users are looking at how they can hook Command up to their more advanced hardware simulation,” adds Iain McNeil. ![]() While first-person simulations are often used with joysticks or consoles that imitate aircraft or vehicles, Command users generally use a PC, which is itself a simulation of how a command centre is set up, with some using multiple screens so they can bring up data and visuals at the same time. ![]() ![]() “They found that the data we’re using is remarkably accurate and they ask where we got it from,” says JD McNeil. And like all software used by the military, Command PE had to undergo a stringent verification and validation process. Such is its accuracy, PE will take into account factors like how the load affects fuel consumption, so an aircraft will be more agile and use less fuel after it has dropped its bomb payload or when it has less fuel on board, for example. “They plug all sorts of analytical data into it we will never see for purposes we do not get told because it’s all in a classified environment.” “They’re not necessarily doing it for wargames they use it for fuel technology and costing exercises,” he says. JD McNeil says analysts rather than warfighters tend to be the main users. “So they may want to add an F-16 with three lasers on board to see what it could do, but they don’t muck around with the rest of the database,” he says. For most purposes they don’t need to override the values as they are sufficiently accurate, but they can add any new system they want to test. While PE offers industry users a variety of customisation options plus the ability to add and export data and hook it up to other systems, Iain McNeil says some military customers are interested in the game just for the unparalleled database, which Slitherine populated with open-source data. Iain McNeil says one of the attractions of Command to both the gamer and professional audience is the sheer quantity of military asset data it offers. The driving forces behind Command are father and son team JD and Iain McNeil, Slitherine CFO and CEO respectively, and WarfareSims co-founder and Director of development Dimitris Dranidis. Command PE followed in 2015, offering a physics-based battlespace environment simulation tool for military contractors and logistics, training and analysis for armed forces. Having been under development by WarfareSims since 2007, the original Command – Modern Air Naval Operations (CMANO) game was released by Slitherine’s Matrix Games in 2013. The demands of a cadre of hard-core military simulation gamers can sometimes hone a commercial game into an asset so valuable even the mighty military dollar can’t rival it, and Command Professional Edition (PE) is a case in point. Command Professional Edition (PE) offers a physics-based battlespace environment simulation tool for military contractors.
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